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The Golden Hunters - Characters

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Beitrag von Kapuuze Fr 11 März - 19:15:01

Many have chosen the fate of a golden hunter. It’s not hard to enter a passage to the dungeons, it’s only hard to leave it again alive. But the many treasures, the adventure and the glory are worth risking your life, aren’t they?




Classes
Every hunter can be categorised into a special class. The classes do influence the choices of a hunter a lot. Not only because they symbolise their working career and lifestyle, they also determine things like basis attribute points, the usage of magic and special skills. It’s important to always think like a man of your class, when stumbling into trouble. There are some basic classes listed down below. It’s also possible to create a new, own class.

The Knight
A strong and noble person, carrying their weapon and shield against evil in the name of a high ruler. Often a figure of honour, searching adventure for their reputation.
Attack: 5 Defence: 3 Magic: 1 Athleticism: 3 Dexterity: 2 Intelligence: 2 Charm: 4
Given special skills: 2x Battle (offensive), 1x Body

The Magician
A sciential wizard or bewitching sorceress, fighting with the old force of magic and spells. Often searching for wisdom or more power within the ruins.
Attack: 3 Defence: 2 Magic: 5 Athleticism: 1 Dexterity: 2 Intelligence: 4 Charm: 3
Given special skills: 2x Magic (offensive) , 1x Mind

The Rogue
An insidious companion, attacking from the shadows and astonishing their rivals with velocity and tricks. Can be assigned, but is often just hunting for treasure.
Attack: 2 Defence: 2 Magic: 1 Athleticism: 4 Dexterity: 5 Intelligence: 3 Charm: 3
Given special skills: 2x Battle (defensive), 1x Art (physical)

The Healer
A helpful priest or fair herbalist, supporting the team with their soft hands and practical knowledge. Often pair up with an offensive fighter, searching for experience.
Attack: 1 Defence: 3 Magic: 4 Athleticism: 2 Dexterity: 3 Intelligence: 5 Charm: 2
Given special skills: 2x Magic (defensive), 1x Art (mental)





Ranks
A ranks stands for the hunters experience in the dungeons. He will begin as a low greenhorn and slowly raise his stand. With every new rank the hunter gains 5 new attribute points as well as an new skill fitting his class. To reach a new rank the hunter needs a total of 10Exp+5*rank. For example: getting from greenhorn (Level 0) to freshman (Level 1) requires a total of 10Exp. To level up again, 15Exp are required.

The ranks
0. Greenhorn
1. Freshman
2. Starter
3. Gambler
4. Adventurer
5. Expert
6. Veteran
7. Known Hunter
8. Leader
9. Hero
10.  Legend

Exp are gained by killing monsters, finding pieces of the golden gift and clearing dungeons. After reaching rank 10, the hunter can still gather points and train his abilities. There just isn’t a higher rank to find for him. Maybe godly? Who knows..





Attributes
Attributes are the parameters leading the hunter through their journey. At the very start of their adventure, the hunter is equipped with 20 points via their class. They can give out 5 more points individually before entering their first dungeon. The parameters define how good a hunter will be with several tasks. Also they will give the opportunity to learn new special skills. Reaching 5*n Points (5, 10, 15 etc.) in an attribute allows one additional fitting skill. Attribute points are gained by reaching a new rank, getting special items or attending story relevant events (for example a hour of training with the kings soldiers).

Attack
The force behind physical challenges like fights with weapons/body but also the parameter to do things of strength like lifting heavy objects etc.
Available special skills: Battle (offensive), Body

Defence
The constitution of the hunter’s body when challenged with physical pressure like attacks or also poison etc. Also the parameter to do things requiring endurance.
Available special skills: Battle (defensive), Body

Magic
The force behind spells, may it be offensive attacks or defensive protection and healing magic. Also the parameter to sense paranormal activities and handling subnatural.
Available special skills: Magic (offensive), Magic (defensive)

Athleticism
The constitution of the hunter’s body when challenged with physical tasks like jumping, climbing etc. Also helps evading battles by running or avoiding attacks.
Available special skills: Battle (offensive), Body

Dexterity
The fineness of a hunter’s body, allowing them to master tricky tasks like opening locks, caching stuff etc. Also helps evading battles by sneaking or stealing from foes.
Available special skills: Battle (defensive), Body

Intelligence
The fineness of a hunter’s mind, allowing them to master puzzling tasks like solving riddles, reading foreign languages etc. Also helps doing artistic stuff.
Available special skills: Mind, Art (mental)

Charm
The effectiveness of a hunter’s appearance, allowing them to master interaction with certain personalities. Helps finding a third way of capturing treasure.
Available special skills: Mind, Art (physical)





Skills
Every hunter comes with a load of fitting abilities. They are to choose wisely, because they allow fulfilling certain task without the risk of failing through bad luck. The hunter starts with 3 skills chosen through their class. With higher ranking and gathering points they will get more skills. It’s also possible to get new ones through special items or attending story relevant events (for example a hour of training with the kings soldiers).

Battle (offensive/defensive)
Special moves used in battle. Offensive abilities are characterised by the hunter acting first, defensive abilities by the hunter reacting to a foe.
Examples: disarm, focus on a target, avoid an attack, counter an attack

Magic (offensive/defensive)
Spells used in or out of battle. Offensive abilities are characterised by their destroying nature, defensive by their protecting and healing nature.
Examples: cast a fireball, lower temperature, heal a small wound, cast a shelter

Body
Physical abilities characterised by their usage of strength and craft.
Examples: recover fast, swim/dive, hold balance, stand heat

Mind
Mental abilities characterised by their usage of wisdom and intuition.
Examples: detect a trap, find weak points, understand a riddle, withstand mind power

Art (mental/physical)
Additional useful abilities outside of a battle. Physical abilities are characterised by their usage of body, mental abilities by their usage of mind. In contrast to Body and Mind they can’t come in natural and are learned.  
Examples: seduce, dance, speak a foreign language, botany





Magic
While magician concentrate their whole skill on magic and are therefore strong in casting, mostly every hunter could cast a bit of magic (at least outside of a battle). Every hunter’s mind and body is attached to two main elements. It is possible to gain control of an additional element with special items.

Fire
An element of destruction but also creativity and power.
Examples: cast a fireball, strengthen attack

Air
A vidid element, hard to catch
Examples: cut with air, become faster

Water
A soft element, giving life but also pulling down
Examples: freeze a person, clean a liquid from pollution,

Earth
An element of growing but also pressure and harshness.
Examples: throw a rock, strengthen defence

Light
A pure element of energy, is said to be half of the gods’ power
Examples: illuminate a room, cast a lightning

Darkness
A pure element of energy, is said to be half of the gods’ power
Examples: hide in shadows, speak a curse





Refsheet blank

Name: (birth name, titles etc.)
Class: (if new one, written down like the examples)

Rank: Greenhorn
 
Age: (sure)
 
Appearance: (clear)
 
Character: (dito)
 
Background: (family, origin, work)

Weapons: (maybe fitting the class)

Important items: (not too much at the start)

Attribute: (20 Points given by class + 5 extra)

  • Attack
  • Defence
  • Magic
  • Athleticism
  • Dexterity
  • Intelligence
  • Charm


Skills: (3 chosen by class (the skills are free to create, but not too strong at the beginning and fitting the available group) + one fitting ability for every attribute reaching 5 points)

Magic: (2 elements free to choose, magic also free but not to strong)


Zuletzt von Kapuuze am Do 24 März - 17:32:01 bearbeitet; insgesamt 1-mal bearbeitet
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Beitrag von Vicati Do 24 März - 15:32:42

Name:
Hyperias Fartower, Lesser Lord of Emenya

Class:
Knight

Rank:
Greenhorn

Age:
19

Appearance:
Hyperias is a strapping young lad of impressive height and build. He is almost two meters tall and has the muscle to not look awkward. His skin is dark, part hereditary, part natural as he spent a large part of his formative years outside. He has strong cheekbones that frame a handsome face together with black locks that fall over his ears, neck and forehead. A scar along his left temple down to his chin contrasts his skin and his bright green eyes with almost feminine lashes stand out to everyone who looks at him. He has a sharp nose and and his lips are continuously grinning.
He wears a green and brown leather armor that protects his torso but leaves his arms free to show his skin, matching leather breeches and boots. On his back he carries a backpack with adventuring essentials such as rations, waterskins, rope, a sleeping bag, material to build a fire and a small pan. His crossbow usually hangs at the side of his backpack while he carries his long, black, green accented spear in his hand.

Character:
All smiles and charm even when he was a child, that’s Hyperias. He gets along easily with everyone, always finds the right beat to make a joke and has an overly optimistic outlook on life. He also enjoys conversation as long as they go his way. It’s fine if someone’s opinion differs from his but he doesn’t like it if someone argues against him to much. If something doesn’t go his way he is prone to become angry and often falls into a brooding, unruly state but it only takes a few hours to return to his former self. Although he prides himself in being a good listener he is usually oblivious to the problems of others and his advice is usually superficial and a bit naive.

Background:
Hyperias is the fifth son of the Royal family of Fartower, the rulers of Emenya, a small city state to the south that made its riches through extensive trade. He was his mother’s favorite child and was coddled throughout his childhood. As the fifth son he had no prospects of inheritance and he had no mind for the trade although he loved the court and its social dance. He also was trained as an elite warrior in the traditional Emenyan style of spear-dancing. When word of the dungeons of Deepearth reached Emenya, Hyperias decided to find his purpose their and traveled to Seltor to find glory and riches.

Weapons:
Longspear
Hand crossbow (20 bolts in satchel)

Important items:
Fartower signet ring

Attributes:
Attack 5
Defence 4
Magic 1
Athleticism 3
Dexterity 5
Intelligence 3
Charm 4

Skills:
Spear Mastery ( Battle (offensive))
Last Stand (Battle (offensive))
Snake’s Dance (Battle (defensive))
Endure (Body)
Heart Balance (Body)

Magic:
Earth/Light
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Beitrag von Kapuuze So 3 Apr - 22:33:45

Name:
Olive Taiker

Class:
Rogue

Rank:
Greenhorn
 
Age:
26
 
Appearance:
Olive’s got a height of 1.78m and an athletic, sinewy body. A tanned skin meets hazel eyes in a slender face with a sharp nose and critically knitted brows. Olive wears his naturally blond and sun-bleached hair short, got some golden rings in his ears and wears also a slight goatee. Part of his right arm is covered in burn scars.
For clothes he wears a two-piece beige garment made of a robust, heat-proof textile. It falls loose over his body, not covering arms and feet, tied up in the middle with a belt made out of a khaki green rag. A wide scarf in the same colour hides a part of his face. His forearms and also hands partial are covered in white bandages. Boots with a soft sole protect his feet most of the time and for dealing in tenuous environment he’s got a white and thick greatcoat covering him completely. He’s not a fan of heavy baggage, but always keeps important stuff, ordinary survival stuff, gold and personal items, in a shoulder bag.
 
Character:
Olive is a man with clear goals. Stuff not fitting into the direction of those are unimportant to him and get ignored easily. He hates talking, especially smalltalk annoys him as a lot of other things do. But he tries to keep calm and remaining a pokerface. Problems have to be solved fast and if they are currently too big, they will be remembered for a later revenge. Olive doesn’t care if people like him. He straightly tells them his thoughts and always is sure of his own opinion being the right one, even if it clearly isn’t.
 
Background:
Olive’s father was a travelling merchant getting lucky with a lady of the near southern velds of Mandakh. The first fourteen years of his life Olive only knew the rough nomadic lifestyle of his mother, which rewarded him with some nice points in survival skills. Then his father picked him up to his voyages. While Olive loved to see more of Deepearth he never got to like the rules of a merchant as much as the simple laws of tramping and taking the given advantages. When rumours got afloat and people started to travel into the dungeons, his father wanted to give it a try too together with his son. It didn’t end that well and Olive had to return alone home. Since then he prepared further in his fighting and athletic skills to return one day into the dungeons and take some revenge on the monsters in the downs.

Weapons:
Composite bow (15 arrows in inventory)
Dagger + 5 little throwing knives

Important items:
A battered world map of Deepearth
Telescope

Attributes:
Attack 3
Defence 3
Magic 1
Athleticism 5
Dexterity 5
Intelligence 5
Charm 3

Skills:
Fast Evasion (Battle (defensive))
Counter Cut (Battle (defensive))
Copper Finger (Art (physical))
Sidle Soles (Body)
Clamberer (Body)
Ignorance (Mind)

Magic:
Air/Earth
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Beitrag von Kapuuze Mo 4 Apr - 11:22:51

Name:
Valerie Thimbletongue, Sorceress of the Wild Meadows

Class:
Magician

Rank:
Greenhorn
 
Age:
32
 
Appearance:
Valerie’s body is well-formed, having some nice curves and long legs as well as a slinky cleavage. Her skin is like porcelain with rosy touches and her otherwise soft face is brought out by prominent cheekbones. The big, pale violet eyes and the full lips are accented with dark paint. Voluminous waves of dark aubergine-coloured hair curl around Valerie’s body like a veil. Small, pointy cuspids and a pair of curved horns indicate her not fully human ancestry. Silver rings, bracelets and earrings decorate the nifty lady.
The sorceress wraps herself in long but emphasising robes of dark colour, often with a cloak. A black broad belt cords her  waistline even a bit more and holds two pockets, one for her money, another for stuff she needs. It contains two books, herbs, water, an ampulla with poison and plum biscuits. It’s a magical pocket, reducing weight and size of stuff.
 
Character:
The Sorceress is a woman of high standard. She will appear as a figure of grace and superior areal presence wherever she makes an entrance. She likes to attend big events and parties and meet new people with high influence. She’s a lover of all the miracles of the nobles and clearly a lady herself. Not one of the young innocent kind but one of the lustful imperious ones. Near her home region myths ar told that men trying to lay with her get killed and eaten by her. She neither confirmed nor disclaimed this.
 
Background:
Valerie is known as a witch, living in the middle of a place called the Wild Meadows. It’s a place full of flowers, diverting colours and lulling smell, surrounded by dangerous marshland. Valerie lived there for a long time to concentrate on her studies and not being disturbed by people. Before that she lived in Seltor as the daughter of a poor couple of bakers. Not being admitted into the academy caused her to steal some books and magical objects and become the Sorceress of the Wild Meadows. With time she got kinda accepted by the magicians and made herself an infamous title. She stayed most of the time in the Meadows for they were haunted by little ghosts and demons and protecting her from undesired visitors. She’s got a charm that bonds some of the mischiefs to her. They can bring her to some fix points nearby (one is always set on her home, another in Seltor) and carry stuff for her for example. They are nasty but overcame easily. Valerie got interested in the dungeons after hearing of the golden gift and its possibilities in magic.

Weapons:
Amethyst Rod

Important items:
Charm of the Wisp

Attributes:
Attack 3
Defence 2
Magic 5
Athleticism 2
Dexterity 3
Intelligence 5
Charm 5

Skills:
Shade Sparkle (Magic (offensive))
Seeping Sleep (Magic (offensive))
Volition (Mind)
Purple Ward (Magic (defensive))
Inner Eye (Art (mental))
Sweet Seduction (Art physical)

Magic:
Water/Darkness
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Beitrag von Vicati Do 12 Mai - 14:58:02

Name:
Tiaki Kuvaan

Class:
Healer

Rank:
Greenhorn

Age:
25

Appearance:
Although her small frame with a height of 1,55 m is unassuming, Tiaki easily attracts attention wherever she goes. It isn’t that she is beautiful, not ugly either, she is best described as plain. Her features are evenly spaced with a small face, long nose and wispy lips. Her eyes are round and black, and partly hidden under her forehead. No, what attracts everyone’s attention are the white tattoos that paint spirals, loops and whirls on her dark skin. People as far to the east as Seltor don’t know what they mean, but it is still a conspicuous sight.
Tiaki does what she can to cover up her tattoos, growing out her black hair that already curls to the middle of her back, and wearing long, flowing dresses. It still isn’t enough to hide her face and hands. For her trip into the dungeons, she decided to keep the dress, but decided on a more practical variant with a shorter seam and sturdy trousers and boots underneath. A backpack with essentials on her back completes the adventurer look.

Character:
Tiaki grew up under the thumb of an oppressive regime. And that hasn’t helped her already timid personality. She is quiet and rarely speaks up, rather going along with something she doesn’t like than being noticed. She is easily swayed to do things she rather wouldn’t just because she can’t bring herself to voice her concerns. Being far too trusting doesn’t help either.
While she isn’t very good with people, she always wanted to help others and tries her best to support them. She hates hurting others and avoids it as best as possible. She doesn’t hold back if she can’t see another way but she always tries her best to find one.

Background:
Tiaki was born in Min’aoka, a country far to the west of Seltor. Magic is rare in these parts and when Tiaki displayed abilities, she was taken away from her family and forced into service of the Wise Women, the rulers of Min’aoka. She was trained as a combat mage and her tattoos signify her position. After ten years in their service, in which Tiaki was forced to use her magic in wars and against everyone who opposed the Wise Women, she managed to escape her overseers and found her way home.
But it didn’t take long for hunters to find her, her tattoos marked her forever as property and after a battle and an extended chase, Tiaki fled the country and made her way east to a place where no one would know, what the symbols on her skin meant and where she could finally be free.
In Seltor, she found solace and spent her time as healer, finally using her gift for good. But only a few days ago, she heard the language of her homeland and is now desperate to go somewhere, where they wouldn’t find her.

Weapons:
Knife

Important items:
Herbalist book
Herbalist kit
Medicine kit
First aid kit

Attributes:
Attack 1
Defence 3
Magic 7
Athleticism 2
Dexterity 5
Intelligence 5
Charm 2

Skills:
Purification ( Magic (defensive))
Soul Sleep (Magic (defensive))
Ignite (Magic (offensive))
Escape (Body)
Friend of the Green (Art (mental))
First Aid (Art (mental))

Magic:
Fire/Darkness
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