List of Skills, Locations and Enemies

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List of Skills, Locations and Enemies

Beitrag von Kapuuze am Mo 4 Apr - 11:51:32

List of Skills
There are many skills and adventurer can use. Some of them are listed below.


Battle (offensive)
Last Stand: If a battle seems to already be lost and your companions are down, you stand up against the enemy and tackle him with a critical attack.

Spear Mastery: You are a champion in fighting with your own spear and also other similar weapons. Therefore you are able to deal higher damage and your weapon will hardly ever miss its target as long as your concentration is on point.


Battle (defensive)
Counter Cut: With fast reflexes, you dodge under an incoming melee attack instead of avoiding it and immediately slash the enemy.

Fast Evasion: Focusing on an enemy, you find their attack pattern and gain the ability to dodge any attack for up to half a minute as long as you don't do anything else.

Snake’s Dance: Tiptoeing you circle your enemy, waiting for his attack and provoking him with feints. As soon as the enemy gets into your range, you counter his move and pierce his body with your weapon.


Magic (offensive)
Ignite: You set smaller objects, an enemy or even yourself on fire by creating a a hot spark of embers. The magic won’t hurt yourself while you can feel the heat in your body.

Seeping Sleep: You summon a spray of shadow magic, that erupts in a cone infront of you and makes any hit creature droozy. If they don't get an adrenaline rush (being attacked, special creature effects), they fall asleep in the next minute.

Shade Sparkle: Shadow magic coalesces into a point within twenty meter of you and bursts into a 3-meter-sphere of darkness after a short delay, dealing necrotic damage to any enemy hit and leaving behind a small field of darkness.


Magic (defensive)
Purification: You concentrate the dark energy in your own body to clear itself, another or an object from the touch of foreign magic. But the higher the level of the foreign magic the more it will drain you of your life force.

Purple Ward: You coat yourself in shadow magic that takes the form of purple swirling shadows that protect you from elemental damage until it absorbed too much magic.

Soul Sleep: Using shadow magic you veil a person’s soul into darkness, shielding it for some minutes from foreign manipulation and mind magic. The person will fall into a status of trance, relying only on it’s instincts.


Body
Clamberer: As long as you can find hand- and footholds you can move the same speed on vertical surfaces.

Endure: Your body is a fortress able to deal with a lot more damage as others. Sickness and poisons will hit you, but loose their effect faster and with not as hard effects.

Escape: You are always aware of near danger and your body instinctively reacts to the signs, giving you a rise in adrenaline and some fast legs to take advantage and run.

Heart Balance: Even under stress or panic, an opponent won’t see its advantage against you for your body stays still and won’t begin to tremble. Your breath is even and fainting unlikely (as long as you’re physically uninjured or manipulated in mind).

Sidle Soles: Your steps are silent as long as you move slowly.


Mind
Ignorance: You are trained to ignore tricks and adverse effects against your mind which makes you more capable to resist illusions, mind alterations and charms, be they magical or natural.

Volition: You are a force of will and are able to push yourself further than most people. This gives you the ability to move while heavily injured, exhausted or under a mind control effect.


Art (mental)
First Aid: You do know how to take care of wounds and are able to tend them even with only little material.

Friend of the Green: You have a large knowledge of plants and mushrooms. You are likely to find helpful herbs and even foreign plants reveal their secrets to you after some study.

Inner Eye: You know your body and are always aware of any injures or foreign object on and inside you.


Art (physical)
Copper Finger: You are skilled in pickpocketing coins and other metal valuables without the target noticing.

Sweet Seduction: Using your skills of seduction, you can make creatures that are attracted to you more affable and even convince them to do your bidding.


Zuletzt von Kapuuze am So 15 Mai - 1:29:56 bearbeitet; insgesamt 2-mal bearbeitet
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Kapuuze

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Re: List of Skills, Locations and Enemies

Beitrag von Kapuuze am Mo 4 Apr - 12:52:00

List of Locations
Deepearth is a huge world and it’s underworld dungeons seem to be even bigger. Without a map or a further knowledge of the several places a new adventurer is easily lost.

Silverblade and Seltor
Silverblade is a big country of hilly greenlands and fields. In the north the hills get bigger and result in a mountain range while the west is famous for his white coasts and ports. Forests and water change more and more into scrubland as further one travels south.
The capital city is Seltor, famous for his magical academy. It lies in the northwest of Silverblade, located between the coast and the first mountain foothills. The academy is carved out of stone and a big area in the northern corner of the town, having the market before its gates and the riches homes around their walls. While the council of magic serves as a parliament for the royals, having their castle a stretch further east, most people see the magicians as the real ruler of Silverblade, especially after the appearing of the golden beast. The adventure starts at the market place of Seltor.

Emenya
A small city state to the south that made its riches through extensive trade, ruled by the royal family of Fartower. It consists of an old city built on a cliff with a two hundert meter tall tower lording over it. Its harbour is always bustlling with people from all over the world, bringing in new goods and riches. A stretch of arable land around the city, which is farmed extensivly, also belongs to it and supplies the inhabitants with most basics. The royal family is beloved and live a luscious life but also provide protection with their famous spear-dancing warriors.

The Southern Velds of Mandakh
A wide area of dry grasslands depending on the fresh water of the northern rainclouds. Most of the people there live in a nomadic style, but at the borders and some special oases one can also find little towns. It’s ruled by several clans and leaders, dividing the land into parts and also trading everything in it peacefully most of the time. The other lands see the biggest, mightiest clan and its leader as the current landlord, but the position of the clans do change eventually. It’s not the nicest place to visit if one’s not experienced in having a shortage of resources. Also some clans will rip you of everything.

The Wild Meadows
A small region in the northeast of Silverblade. It’s located in an isolated eingekesseltes valley between rocks and deep forests. The talkessel filled with water due to lehmiger soil and became a gloomy marshland. In the middle of the dull land a place filled with flowers exists. It’s surely not a natural grown place and people entering it often never get out again after the soft smell and strange atmosphere got into their minds. One has to be good friends with the place’s spectres to enter and keep their sanity. Or simply control them.

Min'aoka
A mysterious country far to the west of Seltor, ruled by a matriarchal council of powerful women called the Wise Women. They constantly war against their neighbors and enslave everyone who displays the gift of magic, which is rare there. Everyone is tattooed with the symbols of their position and it is very hard to escape from the country's grasp.


Zuletzt von Kapuuze am Mo 4 Apr - 19:10:48 bearbeitet; insgesamt 1-mal bearbeitet
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Re: List of Skills, Locations and Enemies

Beitrag von Kapuuze am Mo 4 Apr - 12:57:50

List of Enemies
While the overworld of Deepearth is a relative save place, more and more sighting of strange and feisty creatures are reported in Seltor and other capital cities. They come from underground, from the many dungeons of deepearth. Some are normal animals, altered by the events of the „Night of the Blood Moon” and the influence of the golden gift. But there are many other things lurking in the dark, dangerous and hungry.


First enemies yet to come
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